Interaction Design Research Papers

Interaction Design Research Papers-39
(2012) Using Virtual Shadows to Represent User Proximity in Mobile Information Technology Environments, In the proceedings of HOTMOBILE 2012, The Thirteenth Workshop on Mobile Computing Systems and Applications, Poster paper, (Feb 28-29, San Diego, CA). (2011) The Woodbot Pilots: Exploring No-hands Interaction for Interactive Public Installations, In the proceedings of the 4th World Conference on Design Research, IASDR 2011 (Oct 31-Nov 4, Delft, Netherlands). (2011) The New Good: Exploring the Potential of Philosophy of Technology to Contribute to Human-Computer Interaction, Proceedings of CHI 2011, Conference on Human Factors in Computing Systems, ACM Press.

(2012) Using Virtual Shadows to Represent User Proximity in Mobile Information Technology Environments, In the proceedings of HOTMOBILE 2012, The Thirteenth Workshop on Mobile Computing Systems and Applications, Poster paper, (Feb 28-29, San Diego, CA). (2011) The Woodbot Pilots: Exploring No-hands Interaction for Interactive Public Installations, In the proceedings of the 4th World Conference on Design Research, IASDR 2011 (Oct 31-Nov 4, Delft, Netherlands). (2011) The New Good: Exploring the Potential of Philosophy of Technology to Contribute to Human-Computer Interaction, Proceedings of CHI 2011, Conference on Human Factors in Computing Systems, ACM Press.

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Why Human-Computer Interaction Needs a Philosophy of Technology, Persuasive 2007, Second International Conference on Persuasive Technology (April 26-27, Stanford University, Palo Alto, CA): Springer. (2006) Catching the Interactive Experience: Using the Repertory Grid Technique for Qualitative and Quantitative Insight into User Experience, Proceedings of Engage: Interaction, Art, and Audience Experience, November 26-28, 2006, University of Technology, Sydney.

(2006) Audio Index: Library Access for the Visually Challenged Using an RFID-based Point and Listen Interface, Demo paper, Proceedings of Ubi Comp 2006, The Eight International Conference on Ubiquitous Computing, September 17-21, Orange County, CA: ACM Press. (2005) Designing for a Collaborative Industrial Environment: The Case of the ABB Powerwall, Proceedings of DUX 2005, Conference on Designing for User Experience, San Francisco, CA, November 3-5: ACM Press.

The results demonstrate significant differences in many aspects of the user interactions between the three DLs.

For both search and browse designs, the features that lead to poor user interactions are identified.

(2011) Through the Troll Forest: Exploring Tabletop Interaction Design for Children with Special Cognitive Needs, Proceedings of CHI 2011, Conference on Human Factors in Computing Systems, Extended Abstracts, ACM Press.

(2010) Capturing User Experiences of Mobile Information Technology with the Repertory Grid Technique, Human Technology: An Interdisciplinary Journal on Humans in ICT Environments, Vol. Fallman, D., Jalkanen, K., Lorstad, H., Waterworth, J., & Westling, J. (2003) Mediated Reality Through Glasses or Binoculars? (2002) An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors, In Paterno, F. (2002) Wear, Point, and Tilt: Designing Support for Mobile Service and Maintenance in Industrial Settings, Proceedings of Designing Interactive Systems, DIS2002 (London, UK, June 25-28), New York, NY: ACM Press, p. (2002) The Penguin: Using the Web as a Database for Descriptive and Dynamic Grammar and Spell Checking, Proceedings of CHI 2002, Conference on Human Factors in Computing Systems, Extended Abstracts (Minneapolis, MN, April 20-25), New York, NY: ACM Press. (2001) Come Together, Right Now, Over Me: Conceptual and Tangible Design of Pleasurable Dupliances for Children, Proceedings of the International Conference on Affective Human Factors Design, CAHD 2001 (The Oriental, Singapore, June 26-29), London, UK: Asean Academic Press. (2001) The Bubble Fish: Digital Documents Available On Hand, Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction (Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13), Los Alamitos, CA: IEEE. (2010) Establishing Criteria of Rigor and Relevance in Interaction Design Research, Proceedings of Create 10: The Interaction Design Conference, June-July, Napier University: Edinburgh, UK. (2010) Towards New Goods: Philosophy of Technology Meets Human-Computer Interaction, Proceedings of The 35th Annual Meeting of The Society for Social Studies of Science (4S), August, Komaba Campus, University of Tokyo: Japan. (2010) Mobility as Involvement: On the Role of Involvement in the Design of Mobile Support Systems for Industrial Application, AI & Society, Journal of Knowledge, Culture and Communication, Volume 25, Issue 1, p.43-52, London, UK: Springer. (2010) A Different Way of Seeing: Albert Borgmann's Philosophy of Technology and Human-Computer Interaction, AI & Society, Journal of Knowledge, Culture and Communication, Volume 25, Issue 1, p.53-60, London, UK: Springer. (2009) Designing for Touch: Creating and Building Meaningful Haptic Interfaces, Proceedings of IASDR 2009, International Association of Societies of Design Research, Oct. ' Enhanced Use Models for Mobile Interaction (Doctoral Consortium Paper), Proceedings of INTERACT'01, Eight IFIP TC.13 Conference on Human-Computer Interaction (Waseda University Conference Centre, Shinjuku, Tokyo, Japan, July 9-13), Los Alamitos, CA: IEEE. (2001) Dupliances: Physical and Virtual Activity Encompassed, Proceedings of CHI 2001, Human Factors in Computing Systems, Extended Abstracts, New York, NY: ACM Press. (2000) IT Support for Flight Technicians, An Exploratory Study, in Svensson, L., Snis, U., Sorensen, C., Fagerlind, H., Lindroth, T., Magnusson, M. (eds.): Proceedings of IRIS 23, Laboratorium for Interaction Technology, University of Trollhattan-Uddevalla, Sweden. (1999) Embodied Systems: Introducing General-purpose Wearable Computers, Proceedings of the 22nd Information Systems Research Seminar in Scandinavia, IRIS22: Enterprise Architectures for Virtual Organizations (Keuruu, Finland, August 7-10). (1999) VR in Education: An Introduction to Multisensory Constructivist Learning Environments, Conference on University Pedagogy (Umea University, Umea, Sweden, February 18-19). (2009) Sustainability and the Good Life, Workshop Paper, CHI 2009, Conference on Human Factors in Computing Systems (Workshop on Defining the Role of HCI in the Challenges of Sustainability), Boston, MA, USA, April 4-9. (2006) x Probes at Work: Using In-situ Experience Prototyping as Probes in Projecting and Discussing Possible Futures, Workshop paper, Workshop on the Object of Interaction, Oz CHI 2006, Nov 20-24, Sydney, Australia. (2006) "Sketching" nurturing creativity: commonalities in art, design, engineering and research, Workshop organized at CHI 2006, Conference on Human Factors in Computing Systems, April 22-27, Montreal, Quebec, Canada. (2006) Integrating User Experience into the Design Process with the Repertory Grid Technique: Some Preliminary Notes, Workshop paper, WP9 Workshop on Innovative Approaches for Evaluating Affective Systems, Stockholm, Sweden, Jan 9-11. (2003) Design-oriented Human-Computer Interaction, Proceedings of CHI2003, Conference on Human Factors in Computing Systems, CHI Letters, Vol. 1 (Fort Lauderdale, Florida, April 5-10), New York, NY: ACM Press, pp. (2011) The New Good: Exploring the Potential of Philosophy of Technology to Contribute to Human-Computer Interaction, Proceedings of CHI 2011, Conference on Human Factors in Computing Systems, ACM Press. (2005) Meeting in Quiet: Choosing Suitable Notification Modalities for Mobile Phones, Proceedings of DUX 2005, Conference on Designing for User Experience, San Francisco, CA, November 3-5: ACM Press. (2005) From Freedom to Involvement: On the Rhetoric of Mobility in HCI Research, Proceedings of HICSS-38, Hawaii International Conference on System Sciences, January 3-5, Hilton Waikoloa Village, Big Island, Hawaii: IEEE. (2004) Inside-Out Interaction: An Interaction Technique for Dealing with Large Interface Surfaces such as Web Pages on Small Screen Displays, Proceedings of SIGGRAPH 2004, the 31st International Conference on Computer Graphics and Interactive Techniques, August 8-12, Los Angeles, CA: ACM Press. (2004) Scroll Pad: Tangible Scrolling With Mobile Devices, Proceedings of HICSS'37, Hawaii International Conference on System Sciences, January 5-8, Hilton Waikoloa Village, Big Island, Hawaii, IEEE. (2003) Enabling Physical Collaboration in Industrial Settings by Designing for Embodied Interaction, Proceedings of the Latin American Conference on Human-Computer Interaction (Rio de Janeiro, Brazil, August 17-20), New York, NY: ACM Press, p. (2003) The Reality Helmet: Transforming the Experience of Being-in-the-World, Proceedings of HCI 2003: Designing for Society (Bath, UK, September 8-12), British HCI Group, Vol. (2003) The Reality Helmet: A Wearable Interactive Experience, Proceedings of Siggraph 2003, Sketches & Applications (San Diego, CA, July 27-31), New York, NY: ACM Press. (2003) Design-oriented Human-Computer Interaction, Proceedings of CHI2003, Conference on Human Factors in Computing Systems, CHI Letters, Vol. 1 (Fort Lauderdale, Florida, April 5-10), New York, NY: ACM Press, pp. Exploring Use Models of Wearable Computing in the Context of Aircraft Maintenance, International Journal of Human-Computer Interaction, Vol. 2, Mahwah, NJ: Lawrence Erlbaum Associates, Inc., p. (Ed.), Mobile Human-Computer Interaction, Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction (Pisa, Italy, September 18-20), LNCS 2411, Springer-Verlag, p.

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Comments Interaction Design Research Papers

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    Research limitations/implications. The study provided empirical evidence to the effects of interaction design features in DLs on user interactions and.…

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    NordiCHI addresses the field broadly and is a meeting place for researchers from. original papers that move the field of human-computer interaction forward. of submissions work in progress papers, posters, demos, design cases, future.…

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    User research can be done at any point in the design cycle. This list of methods. Prototype feedback & testing clickable or paper prototypes…

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    The 3-volume set LNCS 9169, 9170, 9171 constitutes the refereed proceedings of the 17th International Conference on Human-Computer.…

  • A Study of User Experience - Lauda - Lapin yliopisto
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  • Xiaojun Bi – Google AI
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    Xiaojun Bi is a Human-Computer Interaction research scientist at Google in. fundamental issues of user interface design especially on mobile devices. His research papers have received awards at CHI, the flagship conference in HCI.…

  • SIDeR2019 - CFP
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    SIDeR2019 Student Interaction Design Research Conference. SIDeR is an international forum for showcasing papers, demos and posters.…

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